Now that we are using VRAY in production I have asked a team at ChaosGroup to adress the following issues:
- Allow arbitrary shapes for proxy assignment
- Allow usage of straight alpha
- Allow storing the particle system as a proxy
- Allow better management of flakes on car shader - perhaps utilizing PTEX textures.
- Allow simpler workflow of r particle rgbPP propagation.
- Better fluid rendering.
- Separate the transform from deformation motion blur.
- Add a bias to the fresnel reflection function on VRAY shader.